Has anyone else had similar issues? I’ve been hanging for this release for a while. and also try headphones to see how it sounds. I will try move to another system in another room next. I recently played through the 2016 release and it had the full sound impact that’s missing here. Even one of my kids said “what’s wrong with the sound?”. The surround sound is almost non existent also. there is is no impact in gunshots, explosions etc. but it’s not just the volume that’s down. Volume set way louder than normal just to get to my ‘normal’ volume level. Fiddled with PS5 system settings and with the TV trying all sorts of combos. Even tried a quick test on the Series X which was also fine. At first I thought it might be an issue introduced with the new PS5 system update so I quickly tested other games and everything was as it should be. I am however having issues with the audio seeming ‘flat’. Nobody quote that in the comments if it’s terrible.First of all, the game looks as amazing as expected. Some of Sony’s previous PlayStation ports haven’t gone well – The Last of Us Part 1 took months of post-release patches to get in order – but I have a good feeling about Rift Apart. And while I haven’t seen it in action yet, XeGTAO could be a welcome addition for those on lower-end systems. I do think all of this stuff is encouraging: DirectStorage’s loading time cuts and texture streaming improvements show that PC tweaks aren’t just about purely aesthetic, shiny-shiny ray tracing baubles. Then again, DirectStorage 1.2 works on mechanical drives as well as SSDs, so maybe that will help. The lack of a hard SSD requirement in these specs indicates that may have been marketing puffery, though I’ll be interested to see if there’s more of a stretched-out transition when making those interreality jumps on a slower HDD. Those who also follow console gaming news might recall how Ratchet & Clank: Rift Apart acted as an advert for the PS5’s SSD, with developers Insomniac Games suggesting that the game’s instantaneous dimension-hopping mechanics were only possible with the data crunching speed of an NVMe drive. CPU: Intel Core i7-12700K / AMD Ryzen 9 5900X.If the glitch has already occurred, it cant be fixed without rebooting the game / loading a memory card save. Ratchet & Clank: Rift Apart Ultimate Ray Tracing PC specs (4K / 60fps) The disappearing graphics issue in Ratchet: Deadlocked can be prevented by enabling 'Fast Texture Invalidation' under GSdx Settings Advanced Settings and Hacks. CPU: Intel Core i5-11600K / AMD Ryzen 5 5600X.Ratchet & Clank: Rift Apart Amazing Ray Tracing PC specs (1440p / 60fps or 4K / 30fps) GPU: Nvidia GeForce RTX 3060 Ti / AMD Radeon RX 6800. Ratchet & Clank: Rift Apart High PC specs (1440p / 60fps or 4K / 30fps) CPU: Intel Core i5-8400 / AMD Ryzen 5 3600.GPU: Nvidia GeForce RTX 2060 / AMD Radeon RX 5700.Ratchet & Clank: Rift Apart Recommended PC specs (1080p / 60fps) Storage: 75GB HDD space (SSD recommended).OS: Windows 10 64-bit (version 1909 or higher).CPU: Intel Core i3-8100 / AMD Ryzen 3 3100.GPU: Nvidia GeForce GTX 960 / AMD Radeon RX 460.Good thing I was too busy to write them up then so can just put them here now like it’s all brand new info, eh? Ratchet & Clank: Rift Apart Minimum PC specs (720p / 30fps) The post concludes with Rift Apart’s PC system requirements, which were already in the wild after the seemingly accidental publishing of a Steam announcement last week. Rift Apart will in fact be the very first game to release with XeGTAO up and running. This is another form of ambient occlusion that, according to the post, should go easier on performance than conventional AO techniques like SSAO and HBAO+. The blog post, penned by Nixxes Online Community Specialist Julian Huijbregts, also announces that Rift Apart’s PC version will also get fully new ray-traced ambient occlusion effects and – for those without an suitably RT-capable graphics card – support for Intel XeGTAO. I suppose the upside is that once Rift Apart is out on July 26th, DirectStorage’s compatible games list will increase by 100%? Support for ultrawide resolutions and a choice of upscalers was announced in May. Turns out there’s plenty more, as port developers Nixxes Software have used a Sony blog post to detail quite a few new tech toys – including Rift Apart’s Microsoft DirectStorage 1.2 support.ĭirectStorage is simultaneously one of the most exciting recent developments in gaming hardware, and one of the most underutilised: it basically adapts your PC’s process for reading data from an SSD or hard drive in a way that can massively reduce game loading times, but has so far only made it to prime time in Forspoken. It looked like the upcoming PC version of Ratchet & Clank: Rift Apart had already exhausted its supply of glossy, Windows-exclusive features to show off we already knew it’s coming with DLSS, DLSS 3, FSR 2 and ray traced lighting and shadows.
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